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ziWireframeViewport

Compatible from Maya 2019 through current

Windows, macOS, Linux


TUTORIAL

This plugin will display the selected mesh wireframe with specific parameters in the maya's viewport.


Installation

Put the plugin file in your maya plug-in path. To retrieve the path, just type in the melscript console editor:

getenv MAYA_PLUG_IN_PATH

Under Windows it's usually:

C:/Users/user/Documents/maya/mayaversion/plug-ins

Put the *.py files in your maya script path,

getenv PYTHONPATH


To launch the tool

Load it with the plug-in manager then:

Python:

import zi_wireframe

zi_wireframe.main()


We recommend using a shortcut

NOTE

The display features will be applied to the selected mesh


HOW TO USE
  • Surface Color - Please pick the desired geometry displayed rgb color (rgb.a)
  • Line color - This stands for wireframe color itself.
  • Surface Alpha - so you can specify the alpha component of the Surface Alpha (rgb.a)
  • Depth Priority - Actually the Zdeph test for the wireframe display. Increasing this value would draw the wireframe ontop of the rest of scene.
  • Line Width - The thickness of the wireframe
  • Split Threshold - A convenient attribute for ziCut. The resulting vertices will be merged with the existing ones depending of this distance value.
  • Backface Culling - The wireframe polygons facing away the camera won't be display if the value is low.
  • Source Backface - If ticked on, the DAG mesh geometry will be set as backface culled.
  • Override Shading - if on, the DAG mesh geometry will display its polygon surface.

*LMB = Left Mouse Button

*MMB = Middle Mouse Button


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